The project does not stand still, and we continue to add new mechanics and content to the game. About further plans and everything that awaits Starfall Online in the foreseeable future - read below.
We continue to improve the new galaxy. More interesting quests and objects will appear in stellar systems, and the next powerful replenishment of the arsenal of guns awaits the pirates. At the initial stage of the game, more training tips will appear, we will pay special attention to the shortcomings of the game tutorial and technical optimization of the game. Do not forget about the improvement of movement algorithms in battle - this will affect the player’s fleets and pirates.
The game world has been completely regenerated, and the systems in it are now clustered with unique tasks, random events and rewards. A new random event has been added - the space farm, which involves the performance of special tasks in various scenarios.
A new type of items has been added to the game - consumables that can be bought at all stations with shops. Work continues on the voice acting - the ships have their own phrases and remarks.
The first battleground (PvP-arena 3x3) appeared in the game - “Spaceport Assault”, where players need to warp ships, build outposts and destroy an enemy spaceport in a certain amount of time. Active work on the voice acting of the game also began - many modules had sound accompaniment.
Battles with pirates became more interesting: they learned to use many modules. Significantly changed and updated training in the game. In addition, exactly 5 years have passed since the start of development of Starfall Online!
Quests were reworked: there were fewer monotonous tasks, the access system to the rings changed, rewards for the main quest line were added. The changes affected the graphics settings and the launcher - players now have more options for a comfortable game.
Even more content for Homes - now they have two doctrines available: with experience boost and craft. Active work on fixing bugs and balance in the game.
Continued work on the Houses: more reward assignments for all members of the House. The house research interface has been updated, new research has been added.
The functionality of the Houses has been expanded: pumping the House and bonuses for its development. A special currency, "Intelligence," received for completing homework, has been added. Starfall Online has switched to a new version of Unreal Engine 4.
The interface has completely changed in all game modes. There was an opportunity to create and save ship constructions, improved algorithms for their movement. Ships no longer require minerals to build.
Each player began to receive fractional contracts - lengthy tasks for which unique ships, equipment, decorative goods and other awards were issued.
Starfall Online has switched to open testing mode. The game has a new storyline, daily quests, ship cemeteries and weather anomalies in the sectors. The system for moving fleets along hexes has changed and now ships began to fly in straight lines.
The system for creating items in the game has radically changed and has become one of the most important game mechanics. Now you can disassemble equipment and learn new recipes. Rename the game.
The previous character development system has changed. The number of levels increased from 30 to 100, new abilities and skills development levels appeared, and the completion of each departure was accompanied by a debriefing, which indicated everything that was possible to get.
The galaxy is divided into 7 rings, for the transition to which you need a special type of stabilizer.
Asteroid fields with ore, which can be mined for crafting ships and equipment or for sale, appeared in the game.
Active and passive abilities of the fleets were discovered, and the ships received their own progression branches with several development paths. New activities have also become available: the basic quest system.
PvP was initially given a big role in the game and at the beginning of the year the first big PvP tournament started.
A combat zone opened with the ability to capture enemy territory. Inside the factions, Houses appeared - associations of players against threats from outer space. The pirates began setting up outposts and well-defended battle stations.
Now you can team up with other players to explore the galaxy.
Hostile pirate fleets appeared in star systems, and players were able to rename stars and planets.
Transition to the development of an open-world MMO mode: the appearance of a galaxy, star systems, planets and other objects in space
Started developing the game and founding Snowforged Entertainment. Creating and testing the basic mechanics of wargame in which players' spaceships could fight each other in short matches.